Computer Science


At Heathfield we believe that computing skills are essential for success in other subjects, in higher education and are one of the fundamental transferable skills required by employers. Computer Science at Heathfield provides an exciting curriculum that delivers essential skills based on real life scenarios that effectively engages and inspires students, of every ability, to achieve great things.

“ICT in education is the key to unlocking the skills and knowledge of our future generations of young people. It is the tool for learning for the 21st century."
Kate McKenzie

At KS4 we offer a Computer Science option. This allows our students to begin their digital journey with specific skills for the destination they are aiming for.

OCR’s GCSE (9–1) in Computer Science will encourage learners to:

  • Understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation
  • Analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs
  • Think creatively, innovatively, analytically, logically and critically
  • Understand the components that make up digital systems, and how they communicate with one another and with other systems
  • Understand the impacts of digital technology to the individual and to wider society
  • Apply mathematical skills relevant to Computer Science.

OCR GCSE Computer Science [J277]

Assessment/Mandatory units:

This qualification is comprised of 2 units:

Content Overview Assessment Overview

Computer systems

  • 1.1 Systems Architecture
  • 1.2 Memory & Storage
  • 1.3 Computer Networks, Connections and Protocols
  • 1.4 Network Security
  • 1.5 System software
  • 1.6 Ethical, legal, cultural and environmental impacts of digital Technology

Computer systems
80 marks
1 hour and 30 minutes
Written paper
(no calculators allowed)

50% of total GCSE

Computational thinking, algorithms and programming

  • 2.1 Algorithms
  • 2.2 Programming fundamentals
  • 2.3 Producing robust programs
  • 2.4 Boolean logic
  • 2.5. Programming Languages and Integrated Development Environments

Computational thinking, algorithms and programming
80 marks
1 hour and 30 minutes
Written paper
(no calculators allowed)

50% of total GCSE

Practical Programming

  Part of paper 2.
Mr M Wood Department SLT Link
Mr E Ryan Head of Computer Science


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